

UE4 Tutorial: Add spline-meshes procedurallyĪctive 1 year, 3 months ago. Unreal Engine Blueprint: how to move actor along spline?Īsk Question. Have you tried this solution? You can always keep actor reference in spline new spline on each level instance or create "SplineManager" bp to deal with reference update.

Maybe there is an ability to add a reference to another actor in the current level? But I cannot find it. If I add Spline component to this Blueprint then the path will be identical on all levels.īut I need different paths. On different levels the paths are different. On each level instance of this actor must move along some path. In my game there is an Actor implemented in a Blueprint. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.

using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. I intend to then fully donate onto the following: Ver 2.01: you can now rotate your path freelyĪny small donations to would be greatly appreciated. Please note for 2017, you'll get deprecated messages, it's OK, it will still compile and run. Ver 2.00: This version will work for both 20. Ver 1.06: updated for Max 2017 to fix Spline/Path related flaw (please continue to use 1.05 for Max2016) there will be shitloads of clones for gap approaching 0, I've actually put minimum at 1 for safety reasons. Ver 1.05: added Pivot Gap option.WARNING: becareful with low gap values.ie. Also added Rotation control curve for Cloning, and Fake movement to utilise Scale/Rotation curves in PathConstraint mode.

Ver 1.04.00: now supports multi curves in a single spline. I strongly advise you to get SP2 as this provides a great speed boost to MCG.and extra stuff, of course. I have not updated multicurves functionality yet. However this will still work only on the 1st curve in a spline. Ver 1.02.00: updated due to SP2 catering for multi curves in a spline. Ver 1.01.00: You can now use a curve to control scaling of the clones. It can also be used to incrementally clone object along a curve and there is no need to adjust the distanceīetween the clones and count when length of curve changes. The motion can be repeated forever beyond the curve. This MCG constraints your object motion to a path.
